An interactive fuzzy satisficing method for general multiobjective 0–1 programming problems through genetic algorithms with double strings based on a reference solution. Sakawa, M. & Kato, K. Fuzzy Sets and Systems, 125(3):289-300, 2002.
An interactive fuzzy satisficing method for general multiobjective 0–1 programming problems through genetic algorithms with double strings based on a reference solution [link]Website  doi  bibtex   
@article{
 title = {An interactive fuzzy satisficing method for general multiobjective 0–1 programming problems through genetic algorithms with double strings based on a reference solution},
 type = {article},
 year = {2002},
 keywords = {0–1 programming,Fuzzy programming,Genetic algorithms,Interactive programming,Multicriteria analysis},
 pages = {289-300},
 volume = {125},
 websites = {http://www.sciencedirect.com/science/article/pii/S016501140100029X},
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 author = {Sakawa, Masatoshi and Kato, Kosuke},
 doi = {http://dx.doi.org/10.1016/S0165-0114(01)00029-X},
 journal = {Fuzzy Sets and Systems},
 number = {3}
}

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