Evolving believable behaviours for first person shooter games. Saunders, D. & O'Riordan, C. In GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pages 44--50, 2008. bibtex @inproceedings{DBLP:conf/gameon/SaundersO08,
author = {Dave Saunders and
Colm O'Riordan},
title = {Evolving believable behaviours for first person shooter games},
booktitle = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
Simulation, Team Building, Education and Social Networks), November
17-19, 2008, UPV, Valencia, Spain},
pages = {44--50},
year = {2008},
crossref = {DBLP:conf/gameon/2008},
timestamp = {Wed, 18 Aug 2010 08:37:05 +0200},
biburl = {https://dblp.org/rec/bib/conf/gameon/SaundersO08},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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