Direct Volume Rendering in Virtual Reality. Scholl, I., Suder, S., & Schiffer, S. In Maier, A., Deserno, T. M., Handels, H., Maier-Hein, K. H., Palm, C., & Tolxdorff, T., editors, Bildverarbeitung für die Medizin 2018, pages 297–302, Berlin, Heidelberg, March, 2018. Springer. doi abstract bibtex Direct Volume Rendering (DVR) techniques are used to visualize surfaces from 3D volume data sets, without computing a 3D geometry. Several surfaces can be classified using a transfer function by assigning optical properties like color and opacity (RGB$α$) to the voxel data. Finding a good transfer function in order to separate specific structures from the volume data set, is in general a manual and time-consuming procedure, and requires detailed knowledge of the data and the image acquisition technique. In this paper, we present a new Virtual Reality (VR) application based on the HTC Vive headset. Onedimensional transfer functions can be designed in VR while continuously rendering the stereoscopic image pair through massively parallel GPUbased ray casting shader techniques. The usability of the VR application is evaluated.
@InProceedings{ Scholl:Suder:Schiffer:BVM2018:MedicVR,
title = "{Direct Volume Rendering in Virtual Reality}",
author = "Scholl, Ingrid and Suder, Sebastian and Schiffer, Stefan",
editor = "Maier, Andreas and Deserno, Thomas M. and Handels, Heinz and Maier-Hein, Klaus Hermann and Palm, Christoph and Tolxdorff, Thomas",
booktitle = "Bildverarbeitung f{\"u}r die Medizin 2018",
year = "2018",
month = "March",
day = "10--12",
publisher = "Springer",
address = "Berlin, Heidelberg",
pages = "297--302",
isbn = "978-3-662-56537-7",
doi = "10.1007/978-3-662-56537-7_79",
springerlink = "https://link.springer.com/chapter/10.1007/978-3-662-56537-7_79",
abstract = "Direct Volume Rendering (DVR) techniques are used to
visualize surfaces from 3D volume data sets, without
computing a 3D geometry. Several surfaces can be
classified using a transfer function by assigning
optical properties like color and opacity
(RGB$\alpha$) to the voxel data. Finding a good
transfer function in order to separate specific
structures from the volume data set, is in general a
manual and time-consuming procedure, and requires
detailed knowledge of the data and the image
acquisition technique. In this paper, we present a
new Virtual Reality (VR) application based on the
HTC Vive headset. Onedimensional transfer functions
can be designed in VR while continuously rendering
the stereoscopic image pair through massively
parallel GPUbased ray casting shader techniques. The
usability of the VR application is evaluated.",
}
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