Direct Volume Rendering in Virtual Reality. Scholl, I., Suder, S., & Schiffer, S. In Maier, A., Deserno, T. M., Handels, H., Maier-Hein, K. H., Palm, C., & Tolxdorff, T., editors, Bildverarbeitung für die Medizin 2018, pages 297–302, Berlin, Heidelberg, March, 2018. Springer.
doi  abstract   bibtex   
Direct Volume Rendering (DVR) techniques are used to visualize surfaces from 3D volume data sets, without computing a 3D geometry. Several surfaces can be classified using a transfer function by assigning optical properties like color and opacity (RGB$α$) to the voxel data. Finding a good transfer function in order to separate specific structures from the volume data set, is in general a manual and time-consuming procedure, and requires detailed knowledge of the data and the image acquisition technique. In this paper, we present a new Virtual Reality (VR) application based on the HTC Vive headset. Onedimensional transfer functions can be designed in VR while continuously rendering the stereoscopic image pair through massively parallel GPUbased ray casting shader techniques. The usability of the VR application is evaluated.
@InProceedings{ Scholl:Suder:Schiffer:BVM2018:MedicVR,
  title        = "{Direct Volume Rendering in Virtual Reality}",
  author       = "Scholl, Ingrid and Suder, Sebastian and Schiffer, Stefan",
  editor       = "Maier, Andreas and Deserno, Thomas M. and Handels, Heinz and Maier-Hein, Klaus Hermann and Palm, Christoph and Tolxdorff, Thomas",
  booktitle    = "Bildverarbeitung f{\"u}r die Medizin 2018",
  year         = "2018",
  month        = "March",
  day          = "10--12",
  publisher    = "Springer",
  address      = "Berlin, Heidelberg",
  pages        = "297--302",
  isbn         = "978-3-662-56537-7",
  doi          = "10.1007/978-3-662-56537-7_79",
  springerlink = "https://link.springer.com/chapter/10.1007/978-3-662-56537-7_79",
  abstract     = "Direct Volume Rendering (DVR) techniques are used to
                  visualize surfaces from 3D volume data sets, without
                  computing a 3D geometry. Several surfaces can be
                  classified using a transfer function by assigning
                  optical properties like color and opacity
                  (RGB$\alpha$) to the voxel data. Finding a good
                  transfer function in order to separate specific
                  structures from the volume data set, is in general a
                  manual and time-consuming procedure, and requires
                  detailed knowledge of the data and the image
                  acquisition technique. In this paper, we present a
                  new Virtual Reality (VR) application based on the
                  HTC Vive headset. Onedimensional transfer functions
                  can be designed in VR while continuously rendering
                  the stereoscopic image pair through massively
                  parallel GPUbased ray casting shader techniques. The
                  usability of the VR application is evaluated.",
}

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