eSports is Business: Management in the World of Competitive Gaming. Scholz, T. M. Springer International Publishing, Cham, 2019.
Paper doi bibtex @book{scholz_esports_2019,
address = {Cham},
title = {{eSports} is {Business}: {Management} in the {World} of {Competitive} {Gaming}},
isbn = {978-3-030-11198-4 978-3-030-11199-1},
shorttitle = {{eSports} is {Business}},
url = {https://link.springer.com/10.1007/978-3-030-11199-1},
language = {en},
urldate = {2023-04-19},
publisher = {Springer International Publishing},
author = {Scholz, Tobias M.},
year = {2019},
doi = {10.1007/978-3-030-11199-1},
keywords = {business model, business model network, co-opetition, competitive gaming, eSports industry, eco-system, new media, stakeholder analysis, strategic management, video games},
}
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