eSports is Business: Management in the World of Competitive Gaming. Scholz, T. M. Springer International Publishing, Cham, 2019.
eSports is Business: Management in the World of Competitive Gaming [link]Paper  doi  bibtex   
@book{scholz_esports_2019,
	address = {Cham},
	title = {{eSports} is {Business}: {Management} in the {World} of {Competitive} {Gaming}},
	isbn = {978-3-030-11198-4 978-3-030-11199-1},
	shorttitle = {{eSports} is {Business}},
	url = {https://link.springer.com/10.1007/978-3-030-11199-1},
	language = {en},
	urldate = {2023-04-19},
	publisher = {Springer International Publishing},
	author = {Scholz, Tobias M.},
	year = {2019},
	doi = {10.1007/978-3-030-11199-1},
	keywords = {business model, business model network, co-opetition, competitive gaming, eSports industry, eco-system, new media, stakeholder analysis, strategic management, video games},
}

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