Super Synthesis Pros., or Why CHI PLAY Needs Research Synthesis. Seaborn, K. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, of CHI PLAY Companion '23, pages 235–237, New York, NY, USA, 2023. Association for Computing Machinery. event-place: Stratford, ON, Canada
Super Synthesis Pros., or Why CHI PLAY Needs Research Synthesis [link]Paper  doi  abstract   bibtex   
Games user research is a-booming—or maybe a-goomba-ing—with a boundless parade of papers popping up from every nook and pipe. We may need a super power—or super method—from another world. I outline three motivations for jump-starting research synthesis in games user research. I argue that: research synthesis will validate this field of study and enrich primary research (meta-scholarship); we must level up both primary and secondary research (education); and we should reflect this epistemological stance in community structures and adopt established tools and protocols (standardization). I offer power-ups to get the toads rolling.
@inproceedings{seaborn_super_2023,
	address = {New York, NY, USA},
	series = {{CHI} {PLAY} {Companion} '23},
	title = {Super {Synthesis} {Pros}., or {Why} {CHI} {PLAY} {Needs} {Research} {Synthesis}},
	isbn = {9798400700293},
	url = {https://doi.org/10.1145/3573382.3616051},
	doi = {10.1145/3573382.3616051},
	abstract = {Games user research is a-booming—or maybe a-goomba-ing—with a boundless parade of papers popping up from every nook and pipe. We may need a super power—or super method—from another world. I outline three motivations for jump-starting research synthesis in games user research. I argue that: research synthesis will validate this field of study and enrich primary research (meta-scholarship); we must level up both primary and secondary research (education); and we should reflect this epistemological stance in community structures and adopt established tools and protocols (standardization). I offer power-ups to get the toads rolling.},
	booktitle = {Companion {Proceedings} of the {Annual} {Symposium} on {Computer}-{Human} {Interaction} in {Play}},
	publisher = {Association for Computing Machinery},
	author = {Seaborn, Katie},
	year = {2023},
	note = {event-place: Stratford, ON, Canada},
	keywords = {games user research, literature reviews, player experience, research synthesis, systematic reviews},
	pages = {235--237},
}

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