Journey to Egypt: A Board Game. Selvidge, E. Montessori Life: A Publication of the American Montessori Society, 18(4):36–39, 2006. Publisher: American Montessori Society, 281 Park Avenue South, New York, NY 10010-6102
Journey to Egypt: A Board Game [link]Paper  abstract   bibtex   
This author describes how her elementary students first became interested in studying ancient Egypt. Her students' interest in the ancient Egyptian studies began when a student checked out a library book on Egyptology that contained colorful images and was soon swarmed by interested classmates. Many of her students began practicing writing hieroglyphics while others became fascinated by Egyptian pyramids, jewelry, and artwork. She was amazed at the sustained interest in Egypt over the year and thought it would be beneficial to introduce Egyptian mythology in addition to other cultural factors (such as jobs, dependency on the Nile, animals, food, and clothing) to the students. In addition, she developed "Journey to Egypt," a board game meant to provide opportunities for students to use acquired knowledge, to develop and/or master vocabulary (cultural terms such as "ankh," "scarab", "pharaoh," "pyramid," "vizier," "plague," etc.), to explore another time period, and to identify elements of ancient Egypt (religion and mythology, artistic trends and achievements, and systems of reading and writing). Instructions on how to play Journey to Egypt are also presented.
@article{selvidge_journey_2006,
	title = {Journey to {Egypt}: {A} {Board} {Game}},
	volume = {18},
	issn = {1054-0040, 1054-0040},
	url = {https://search.proquest.com/docview/62008578?accountid=14512},
	abstract = {This author describes how her elementary students first became interested in studying ancient Egypt. Her students' interest in the ancient Egyptian studies began when a student checked out a library book on Egyptology that contained colorful images and was soon swarmed by interested classmates. Many of her students began practicing writing hieroglyphics while others became fascinated by Egyptian pyramids, jewelry, and artwork. She was amazed at the sustained interest in Egypt over the year and thought it would be beneficial to introduce Egyptian mythology in addition to other cultural factors (such as jobs, dependency on the Nile, animals, food, and clothing) to the students. In addition, she developed "Journey to Egypt," a board game meant to provide opportunities for students to use acquired knowledge, to develop and/or master vocabulary (cultural terms such as "ankh," "scarab", "pharaoh," "pyramid," "vizier," "plague," etc.), to explore another time period, and to identify elements of ancient Egypt (religion and mythology, artistic trends and achievements, and systems of reading and writing). Instructions on how to play Journey to Egypt are also presented.},
	language = {English},
	number = {4},
	journal = {Montessori Life: A Publication of the American Montessori Society},
	author = {Selvidge, Ellen},
	year = {2006},
	note = {Publisher: American Montessori Society, 281 Park Avenue South, New York, NY 10010-6102},
	keywords = {Foreign Countries, Elementary Education, Elementary School Students, Classroom Techniques, Vocabulary Development, History, Student Interests, ERIC, Current Index to Journals in Education (CIJE), Educational Games, Egypt, Mythology},
	pages = {36--39}
}

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