Part-Based Player Identification Using Deep Convolutional Representation and Multi-Scale Pooling. Senocak, A., Oh, T., Kim, J., & Kweon, I. S. In CVPR Workshops, pages 1732-1739, 2018. IEEE Computer Society.
Part-Based Player Identification Using Deep Convolutional Representation and Multi-Scale Pooling. [link]Link  Part-Based Player Identification Using Deep Convolutional Representation and Multi-Scale Pooling. [link]Paper  bibtex   
@inproceedings{conf/cvpr/SenocakOKK18,
  added-at = {2019-01-07T00:00:00.000+0100},
  author = {Senocak, Arda and Oh, Tae-Hyun and Kim, Jun-Sik and Kweon, In So},
  biburl = {https://www.bibsonomy.org/bibtex/2fd6c665d6a6bfe544f74f01ce4ecc19c/dblp},
  booktitle = {CVPR Workshops},
  crossref = {conf/cvpr/2018w},
  ee = {https://doi.org/10.1109/CVPRW.2018.00225},
  interhash = {39b7d7d5086c48feb4c189123aa38577},
  intrahash = {fd6c665d6a6bfe544f74f01ce4ecc19c},
  keywords = {dblp},
  pages = {1732-1739},
  publisher = {IEEE Computer Society},
  timestamp = {2019-01-08T11:45:38.000+0100},
  title = {Part-Based Player Identification Using Deep Convolutional Representation and Multi-Scale Pooling.},
  url = {http://dblp.uni-trier.de/db/conf/cvpr/cvprw2018.html#SenocakOKK18},
  year = 2018
}

Downloads: 0