The effects of the presence and contexts of video game violence on children: A longitudinal study in Japan. Shibuya, A., Sakamoto, A., Ihori, N., & Yukawa, S. Simulation & Gaming, 39(4):528–539, December, 2008. Publisher: SAGE Publications Inc
Paper doi abstract bibtex A 1-year panel study of 591 children in fifth grade explored the accumulative effects of the presence and contexts of video game violence on aggression and the antiviolence norm in Japan, on the basis of a comprehensive content analysis of video game violence. The results suggest that contextual effects of violent video games are quite complex, differing with gender, and that contexts are more important than the quantity of violence. Although attractive perpetrators and justification of violence increase aggression for boys, they decrease aggression and strengthen the antiviolence norm for girls, indicating that the direction of effects depend on the players' interpretation of violence.
@article{shibuya_effects_2008,
title = {The effects of the presence and contexts of video game violence on children: {A} longitudinal study in {Japan}},
volume = {39},
issn = {1046-8781},
shorttitle = {The effects of the presence and contexts of video game violence on children},
url = {https://doi.org/10.1177/1046878107306670},
doi = {10.1177/1046878107306670},
abstract = {A 1-year panel study of 591 children in fifth grade explored the accumulative effects of the presence and contexts of video game violence on aggression and the antiviolence norm in Japan, on the basis of a comprehensive content analysis of video game violence. The results suggest that contextual effects of violent video games are quite complex, differing with gender, and that contexts are more important than the quantity of violence. Although attractive perpetrators and justification of violence increase aggression for boys, they decrease aggression and strengthen the antiviolence norm for girls, indicating that the direction of effects depend on the players' interpretation of violence.},
language = {en},
number = {4},
urldate = {2020-12-26},
journal = {Simulation \& Gaming},
author = {Shibuya, Akiko and Sakamoto, Akira and Ihori, Nobuko and Yukawa, Shintaro},
month = dec,
year = {2008},
note = {Publisher: SAGE Publications Inc},
keywords = {Japan, aggression, content analysis, context, effect, gender, video game, violence},
pages = {528--539},
}
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