Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who Are Blind. Sánchez, J., de Borba Campos, M., Espinoza, M., & Merabet, L. B. In Proceedings of the 19th International Conference on Intelligent User Interfaces, of IUI '14, pages 199--208, New York, NY, USA, 2014. ACM. 00000Paper doi abstract bibtex Interactive digital technologies are currently being developed as a novel tool for education and skill development. Audiopolis is an audio and haptic based videogame designed for developing orientation and mobility (O&M) skills in people who are blind. We have evaluated the cognitive impact of videogame play on O&M skills by assessing performance on a series of behavioral tasks carried out in both indoor and outdoor virtual spaces. Our results demonstrate that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged learners who are blind. The impact of audio and haptic information on learning is also discussed.
@inproceedings{sanchez_audio_2014,
address = {New York, NY, USA},
series = {{IUI} '14},
title = {Audio {Haptic} {Videogaming} for {Developing} {Wayfinding} {Skills} in {Learners} {Who} {Are} {Blind}},
isbn = {978-1-4503-2184-6},
url = {http://doi.acm.org/10.1145/2557500.2557519},
doi = {10.1145/2557500.2557519},
abstract = {Interactive digital technologies are currently being developed as a novel tool for education and skill development. Audiopolis is an audio and haptic based videogame designed for developing orientation and mobility (O\&M) skills in people who are blind. We have evaluated the cognitive impact of videogame play on O\&M skills by assessing performance on a series of behavioral tasks carried out in both indoor and outdoor virtual spaces. Our results demonstrate that the use of Audiopolis had a positive impact on the development and use of O\&M skills in school-aged learners who are blind. The impact of audio and haptic information on learning is also discussed.},
urldate = {2014-05-19TZ},
booktitle = {Proceedings of the 19th {International} {Conference} on {Intelligent} {User} {Interfaces}},
publisher = {ACM},
author = {Sánchez, Jaime and de Borba Campos, Marcia and Espinoza, Matías and Merabet, Lotfi B.},
year = {2014},
note = {00000},
pages = {199--208}
}
Downloads: 0
{"_id":"PDgtnx78QXZaeiBQE","bibbaseid":"snchez-deborbacampos-espinoza-merabet-audiohapticvideogamingfordevelopingwayfindingskillsinlearnerswhoareblind-2014","downloads":0,"creationDate":"2016-10-05T13:48:43.501Z","title":"Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who Are Blind","author_short":["Sánchez, J.","de Borba Campos, M.","Espinoza, M.","Merabet, L. B."],"year":2014,"bibtype":"inproceedings","biburl":"http://bibbase.org/zotero/alanlivio","bibdata":{"bibtype":"inproceedings","type":"inproceedings","address":"New York, NY, USA","series":"IUI '14","title":"Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who Are Blind","isbn":"978-1-4503-2184-6","url":"http://doi.acm.org/10.1145/2557500.2557519","doi":"10.1145/2557500.2557519","abstract":"Interactive digital technologies are currently being developed as a novel tool for education and skill development. Audiopolis is an audio and haptic based videogame designed for developing orientation and mobility (O&M) skills in people who are blind. We have evaluated the cognitive impact of videogame play on O&M skills by assessing performance on a series of behavioral tasks carried out in both indoor and outdoor virtual spaces. Our results demonstrate that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged learners who are blind. The impact of audio and haptic information on learning is also discussed.","urldate":"2014-05-19TZ","booktitle":"Proceedings of the 19th International Conference on Intelligent User Interfaces","publisher":"ACM","author":[{"propositions":[],"lastnames":["Sánchez"],"firstnames":["Jaime"],"suffixes":[]},{"propositions":["de"],"lastnames":["Borba","Campos"],"firstnames":["Marcia"],"suffixes":[]},{"propositions":[],"lastnames":["Espinoza"],"firstnames":["Matías"],"suffixes":[]},{"propositions":[],"lastnames":["Merabet"],"firstnames":["Lotfi","B."],"suffixes":[]}],"year":"2014","note":"00000","pages":"199--208","bibtex":"@inproceedings{sanchez_audio_2014,\n\taddress = {New York, NY, USA},\n\tseries = {{IUI} '14},\n\ttitle = {Audio {Haptic} {Videogaming} for {Developing} {Wayfinding} {Skills} in {Learners} {Who} {Are} {Blind}},\n\tisbn = {978-1-4503-2184-6},\n\turl = {http://doi.acm.org/10.1145/2557500.2557519},\n\tdoi = {10.1145/2557500.2557519},\n\tabstract = {Interactive digital technologies are currently being developed as a novel tool for education and skill development. Audiopolis is an audio and haptic based videogame designed for developing orientation and mobility (O\\&M) skills in people who are blind. We have evaluated the cognitive impact of videogame play on O\\&M skills by assessing performance on a series of behavioral tasks carried out in both indoor and outdoor virtual spaces. Our results demonstrate that the use of Audiopolis had a positive impact on the development and use of O\\&M skills in school-aged learners who are blind. The impact of audio and haptic information on learning is also discussed.},\n\turldate = {2014-05-19TZ},\n\tbooktitle = {Proceedings of the 19th {International} {Conference} on {Intelligent} {User} {Interfaces}},\n\tpublisher = {ACM},\n\tauthor = {Sánchez, Jaime and de Borba Campos, Marcia and Espinoza, Matías and Merabet, Lotfi B.},\n\tyear = {2014},\n\tnote = {00000},\n\tpages = {199--208}\n}\n\n","author_short":["Sánchez, J.","de Borba Campos, M.","Espinoza, M.","Merabet, L. B."],"key":"sanchez_audio_2014","id":"sanchez_audio_2014","bibbaseid":"snchez-deborbacampos-espinoza-merabet-audiohapticvideogamingfordevelopingwayfindingskillsinlearnerswhoareblind-2014","role":"author","urls":{"Paper":"http://doi.acm.org/10.1145/2557500.2557519"},"downloads":0},"search_terms":["audio","haptic","videogaming","developing","wayfinding","skills","learners","blind","sánchez","de borba campos","espinoza","merabet"],"keywords":[],"authorIDs":[],"dataSources":["tudya6YojbqEiF783"]}