A machine learning approach to predict the winner in StarCraft based on influence maps. Sánchez-Ruiz, A. A. & Miranda, M. Entertain. Comput., 19:29–41, 2017. Paper doi bibtex @article{DBLP:journals/entcom/Sanchez-RuizM17,
author = {Antonio A. S{\'{a}}nchez{-}Ruiz and
Maximiliano Miranda},
title = {A machine learning approach to predict the winner in StarCraft based
on influence maps},
journal = {Entertain. Comput.},
volume = {19},
pages = {29--41},
year = {2017},
url = {https://doi.org/10.1016/j.entcom.2016.11.005},
doi = {10.1016/J.ENTCOM.2016.11.005},
timestamp = {Sat, 22 Feb 2020 00:00:00 +0100},
biburl = {https://dblp.org/rec/journals/entcom/Sanchez-RuizM17.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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