A machine learning approach to predict the winner in StarCraft based on influence maps. Sánchez-Ruiz, A. A. & Miranda, M. Entertain. Comput., 19:29–41, 2017.
A machine learning approach to predict the winner in StarCraft based on influence maps [link]Paper  doi  bibtex   
@article{DBLP:journals/entcom/Sanchez-RuizM17,
  author       = {Antonio A. S{\'{a}}nchez{-}Ruiz and
                  Maximiliano Miranda},
  title        = {A machine learning approach to predict the winner in StarCraft based
                  on influence maps},
  journal      = {Entertain. Comput.},
  volume       = {19},
  pages        = {29--41},
  year         = {2017},
  url          = {https://doi.org/10.1016/j.entcom.2016.11.005},
  doi          = {10.1016/J.ENTCOM.2016.11.005},
  timestamp    = {Sat, 22 Feb 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/entcom/Sanchez-RuizM17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}

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