The Surrogate Body in Play. Spiel, K. & Gerling, K. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pages 397–411, Barcelona Spain, October, 2019. ACM.
The Surrogate Body in Play [link]Paper  doi  abstract   bibtex   
Games research within the Human-Computer Interaction (HCI) community currently draws most of its understanding of immersion, engagement and player experience from Psychology. However, these phenomena are also studied by the humanities, i.e., Media Theory, a field that conceptualises these parameters as affective and situated in specific contexts. Here, we draw from surrogate body (Leihkörper) theory proposed by Voss for cinematic experiences, and apply it to a variety of different contexts in which digital games are played. Doing so, we not only refine the theory but also introduce a socio-technical, cultural and affective understanding of play contexts that can contribute to how we examine players’ experiences. Further, we provide a case detailing how Games Research can engage with humanistic theories, and explore their relevance for the design and evaluation of digital games.
@inproceedings{spiel_surrogate_2019,
	address = {Barcelona Spain},
	title = {The {Surrogate} {Body} in {Play}},
	isbn = {978-1-4503-6688-5},
	url = {https://dl.acm.org/doi/10.1145/3311350.3347189},
	doi = {10.1145/3311350.3347189},
	abstract = {Games research within the Human-Computer Interaction (HCI) community currently draws most of its understanding of immersion, engagement and player experience from Psychology. However, these phenomena are also studied by the humanities, i.e., Media Theory, a field that conceptualises these parameters as affective and situated in specific contexts. Here, we draw from surrogate body (Leihkörper) theory proposed by Voss for cinematic experiences, and apply it to a variety of different contexts in which digital games are played. Doing so, we not only refine the theory but also introduce a socio-technical, cultural and affective understanding of play contexts that can contribute to how we examine players’ experiences. Further, we provide a case detailing how Games Research can engage with humanistic theories, and explore their relevance for the design and evaluation of digital games.},
	language = {en},
	urldate = {2021-02-02},
	booktitle = {Proceedings of the {Annual} {Symposium} on {Computer}-{Human} {Interaction} in {Play}},
	publisher = {ACM},
	author = {Spiel, Katta and Gerling, Kathrin},
	month = oct,
	year = {2019},
	pages = {397--411},
}

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