The Surrogate Body in Play. Spiel, K. & Gerling, K. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pages 397–411, Barcelona Spain, October, 2019. ACM. Paper doi abstract bibtex Games research within the Human-Computer Interaction (HCI) community currently draws most of its understanding of immersion, engagement and player experience from Psychology. However, these phenomena are also studied by the humanities, i.e., Media Theory, a field that conceptualises these parameters as affective and situated in specific contexts. Here, we draw from surrogate body (Leihkörper) theory proposed by Voss for cinematic experiences, and apply it to a variety of different contexts in which digital games are played. Doing so, we not only refine the theory but also introduce a socio-technical, cultural and affective understanding of play contexts that can contribute to how we examine players’ experiences. Further, we provide a case detailing how Games Research can engage with humanistic theories, and explore their relevance for the design and evaluation of digital games.
@inproceedings{spiel_surrogate_2019,
address = {Barcelona Spain},
title = {The {Surrogate} {Body} in {Play}},
isbn = {978-1-4503-6688-5},
url = {https://dl.acm.org/doi/10.1145/3311350.3347189},
doi = {10.1145/3311350.3347189},
abstract = {Games research within the Human-Computer Interaction (HCI) community currently draws most of its understanding of immersion, engagement and player experience from Psychology. However, these phenomena are also studied by the humanities, i.e., Media Theory, a field that conceptualises these parameters as affective and situated in specific contexts. Here, we draw from surrogate body (Leihkörper) theory proposed by Voss for cinematic experiences, and apply it to a variety of different contexts in which digital games are played. Doing so, we not only refine the theory but also introduce a socio-technical, cultural and affective understanding of play contexts that can contribute to how we examine players’ experiences. Further, we provide a case detailing how Games Research can engage with humanistic theories, and explore their relevance for the design and evaluation of digital games.},
language = {en},
urldate = {2021-02-02},
booktitle = {Proceedings of the {Annual} {Symposium} on {Computer}-{Human} {Interaction} in {Play}},
publisher = {ACM},
author = {Spiel, Katta and Gerling, Kathrin},
month = oct,
year = {2019},
pages = {397--411},
}
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