Research through Design. Stappers, P. J. & Giaccardi, E. In Soegaard, M. & Friis-Dam, R., editors, The Encyclopedia of Human-Computer Interaction, pages 1–94. The Interaction Design Foundation, 2017.
Research through Design [link]Paper  abstract   bibtex   
For a long time, design and research have been regarded as separate endeavors – the former residing in industrial practice and craft, the latter in academic experiments and reflection. In the past decades, as areas such as interaction design and other forms of design were growing their academic basis, became more widespread as subjects taught at universities, and grew a research culture, two things happened. First, doing research became a recognized part of designing products (and later services). Second, design activities, along with designed artifacts, would become established as the chief elements in the process of generating and communicating knowledge. Ever since Frayling’s influential speech (1993, 2015), these two have become referred to as research for design and research through design (RtD), respectively. As of the latter years of the 2010s, explicit theory about RtD is still in its formative stage. Given this, the involved communities are still struggling to find the right words, models, and practices. In this chapter, outlined in Table 1.1, we try to sketch the field and its themes, show what’s been published, and draw parallels to other research approaches, both within interaction design and in broader areas of design and engineering. 【摘要翻译】长期以来,设计和研究一直被视为单独的努力 - 前者居住在工业实践和手工艺品中,后者是学术实验和反思。在过去的几十年中,随着互动设计和其他设计形式等领域的学术基础,随着大学教授的学科并发展了一种研究文化,发生了两件事。首先,进行研究成为设计产品(以及后来的服务)的公认部分。其次,设计活动以及设计的工件将成为生成和交流知识过程中的主要要素。自从Frayling的有影响力的演讲(1993,2015)以来,这两个人分别被称为设计和研究的研究(RTD)。截至2010年代后期,关于RTD的明确理论仍处于其形成阶段。鉴于此,相关社区仍在努力寻找正确的单词,模型和实践。在表1.1中概述的本章中,我们尝试勾勒出该领域及其主题,展示已发布的内容,并在交互设计和更广泛的设计和工程领域中与其他研究方法相似。
@incollection{stappers_research_2017,
	title = {Research through {Design}},
	shorttitle = {通过设计研究},
	url = {https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/research-through-design},
	abstract = {For a long time, design and research have been regarded as separate endeavors – the former residing in industrial practice and craft, the latter in academic experiments and reflection. In the past decades, as areas such as interaction design and other forms of design were growing their academic basis, became more widespread as subjects taught at universities, and grew a research culture, two things happened. First, doing research became a recognized part of designing products (and later services). Second, design activities, along with designed artifacts, would become established as the chief elements in the process of generating and communicating knowledge. Ever since Frayling’s influential speech (1993, 2015), these two have become referred to as research for design and research through design (RtD), respectively. As of the latter years of the 2010s, explicit theory about RtD is still in its formative stage. Given this, the involved communities are still struggling to find the right words, models, and practices. In this chapter, outlined in Table 1.1, we try to sketch the field and its themes, show what’s been published, and draw parallels to other research approaches, both within interaction design and in broader areas of design and engineering.

【摘要翻译】长期以来,设计和研究一直被视为单独的努力 - 前者居住在工业实践和手工艺品中,后者是学术实验和反思。在过去的几十年中,随着互动设计和其他设计形式等领域的学术基础,随着大学教授的学科并发展了一种研究文化,发生了两件事。首先,进行研究成为设计产品(以及后来的服务)的公认部分。其次,设计活动以及设计的工件将成为生成和交流知识过程中的主要要素。自从Frayling的有影响力的演讲(1993,2015)以来,这两个人分别被称为设计和研究的研究(RTD)。截至2010年代后期,关于RTD的明确理论仍处于其形成阶段。鉴于此,相关社区仍在努力寻找正确的单词,模型和实践。在表1.1中概述的本章中,我们尝试勾勒出该领域及其主题,展示已发布的内容,并在交互设计和更广泛的设计和工程领域中与其他研究方法相似。},
	urldate = {2022-12-10},
	booktitle = {The {Encyclopedia} of {Human}-{Computer} {Interaction}},
	publisher = {The Interaction Design Foundation},
	author = {Stappers, Pieter Jan and Giaccardi, Elisa},
	editor = {Soegaard, M. and Friis-Dam, R.},
	year = {2017},
	keywords = {/unread},
	pages = {1--94},
}

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