Quality of Service. Steinmetz, R. & Nahrstedt, K. In Steinmetz, R. & Nahrstedt, K., editors, Multimedia Systems, of X.media.publishing, pages 9–76. Springer, Berlin, Heidelberg, 2004. 00065
Quality of Service [link]Paper  abstract   bibtex   
Quality of Service and Resource Management are basic concepts and central focus in multimedia systems. Data of continuous media needs real-time processing, communication and presentation to delivery their desired media quality to the user. Hence, the overall system, i.e., each computing and communication service component in the end-to-end path must respond to the real-time requirements, and support certain service quality. To provide a corresponding service quality, the system needs necessary system resources, e.g., storage, network bandwidth, and processing bandwidth, to allocate and manage. Today, there exist two major approaches which can be applied either separately or simultaneously: The most flexible and simple adjustment of multimedia streams onto a given computing and communication environment can be achieved by Scaling and Adaptation of media quality. In this case, the resources interact with the data stream to adapt the resource allocation. The second approach considers individual service components and their corresponding resources, needed for multimedia processing and communication, and it reserves the required resources before the processing and communication of multimedia streams starts. This concept, called Resource Reservation, includes all resources along the end-to-end multimedia stream path. This concept can be also applied to parts of an application, which processes continuous media.
@incollection{steinmetz_quality_2004,
	address = {Berlin, Heidelberg},
	series = {X.media.publishing},
	title = {Quality of {Service}},
	isbn = {978-3-662-08878-4},
	url = {https://doi.org/10.1007/978-3-662-08878-4_2},
	abstract = {Quality of Service and Resource Management are basic concepts and central focus in multimedia systems. Data of continuous media needs real-time processing, communication and presentation to delivery their desired media quality to the user. Hence, the overall system, i.e., each computing and communication service component in the end-to-end path must respond to the real-time requirements, and support certain service quality. To provide a corresponding service quality, the system needs necessary system resources, e.g., storage, network bandwidth, and processing bandwidth, to allocate and manage. Today, there exist two major approaches which can be applied either separately or simultaneously: The most flexible and simple adjustment of multimedia streams onto a given computing and communication environment can be achieved by Scaling and Adaptation of media quality. In this case, the resources interact with the data stream to adapt the resource allocation. The second approach considers individual service components and their corresponding resources, needed for multimedia processing and communication, and it reserves the required resources before the processing and communication of multimedia streams starts. This concept, called Resource Reservation, includes all resources along the end-to-end multimedia stream path. This concept can be also applied to parts of an application, which processes continuous media.},
	language = {en},
	urldate = {2019-11-25},
	booktitle = {Multimedia {Systems}},
	publisher = {Springer},
	author = {Steinmetz, Ralf and Nahrstedt, Klara},
	editor = {Steinmetz, Ralf and Nahrstedt, Klara},
	year = {2004},
	note = {00065},
	pages = {9--76}
}

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