ReVolVR – Rendering Volume Data in VR using HTC Vive. Suder, S., Schiffer, S., & Scholl, I. In GTC Europe 2017, October 10-12, 2017. Paper abstract bibtex ReVolVR is a new Virtual Reality (VR) volume rendering application based on the HTC Vive VR technique. The application uses the ray casting algorithm for direct volume rendering. Ray casting needs a transfer function to classify several surfaces. To find a good transfer function is in general a manual and time-consuming procedure and requires detailed knowledge of the data. With ReVolVr, the transfer function can be modified in the virtual scene while continuously real-time rendering the stereoscopic 3D volume through GPU-based ray casting shader. All interactions are designed to conveniently reflect to real movements of the user.
@inproceedings{ Suder:Scholl:Schiffer:GTC-Europe2017:ReVolVR,
title = {{ReVolVR} -- Rendering Volume Data in {VR} using {HTC Vive}},
author = {Sebastian Suder and Stefan Schiffer and Ingrid Scholl},
booktitle = {GTC Europe 2017},
year = {2017},
month = {October 10-12},
location = {Munich},
ID = {ID 23055},
keywords = {Virtual Reality, Volumen Rendering, HTC Vive},
url = {http://on-demand-gtc.gputechconf.com/gtc-quicklink/PzLIdd},
abstract = {ReVolVR is a new Virtual Reality (VR) volume
rendering application based on the HTC Vive VR
technique. The application uses the ray casting
algorithm for direct volume rendering. Ray casting
needs a transfer function to classify several
surfaces. To find a good transfer function is in
general a manual and time-consuming procedure and
requires detailed knowledge of the data. With
ReVolVr, the transfer function can be modified in
the virtual scene while continuously real-time
rendering the stereoscopic 3D volume through
GPU-based ray casting shader. All interactions are
designed to conveniently reflect to real movements
of the user.},
}
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Downloads: 0
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