{"_id":"HviPZg73FJXevyMDL","bibbaseid":"sundaram-rikakis-experientialmediasystems-2008","authorIDs":[],"author_short":["Sundaram, H.","Rikakis, T."],"bibdata":{"bibtype":"incollection","type":"incollection","title":"Experiential Media Systems","copyright":"©2008 Springer-Verlag","isbn":"978-0-387-74724-8 978-0-387-78414-4","url":"http://link.springer.com/referenceworkentry/10.1007/978-0-387-78414-4_317","abstract":"SynonymsExperimental media applicationsDefinitionExperiential media systems refer to new, complementary model of media computing, which allows us to develop a rich contextual understanding of human activity, at different scales of time and space, as well as affect human activity in a radically new way.IntroductionOur civilization is currently undergoing major changes. Traditionally, human beings acquired knowledge through experiential interactions with the physical world. That knowledge allowed them to better adapt to their reality and evolve. Today our interactions with almost every element of our lives (health, weather, economic and social policy, communication) involve computation and mediated information. However, we still lack effective ways of connecting our computational approaches with our physical experience. To achieve knowledge of our new world and significantly improve our condition we need unified experiences of the physical and computational ...","language":"en","urldate":"2016-05-03","booktitle":"Encyclopedia of Multimedia","publisher":"Springer US","author":[{"propositions":[],"lastnames":["Sundaram"],"firstnames":["Hari"],"suffixes":[]},{"propositions":[],"lastnames":["Rikakis"],"firstnames":["Thanassis"],"suffixes":[]}],"editor":[{"propositions":[],"lastnames":["Furht"],"firstnames":["Borko"],"suffixes":[]}],"year":"2008","note":"00010","pages":"212–217","bibtex":"@incollection{sundaram_experiential_2008,\n\ttitle = {Experiential {Media} {Systems}},\n\tcopyright = {©2008 Springer-Verlag},\n\tisbn = {978-0-387-74724-8 978-0-387-78414-4},\n\turl = {http://link.springer.com/referenceworkentry/10.1007/978-0-387-78414-4_317},\n\tabstract = {SynonymsExperimental media applicationsDefinitionExperiential media systems refer to new, complementary model of media computing, which allows us to develop a rich contextual understanding of human activity, at different scales of time and space, as well as affect human activity in a radically new way.IntroductionOur civilization is currently undergoing major changes. Traditionally, human beings acquired knowledge through experiential interactions with the physical world. That knowledge allowed them to better adapt to their reality and evolve. Today our interactions with almost every element of our lives (health, weather, economic and social policy, communication) involve computation and mediated information. However, we still lack effective ways of connecting our computational approaches with our physical experience. To achieve knowledge of our new world and significantly improve our condition we need unified experiences of the physical and computational ...},\n\tlanguage = {en},\n\turldate = {2016-05-03},\n\tbooktitle = {Encyclopedia of {Multimedia}},\n\tpublisher = {Springer US},\n\tauthor = {Sundaram, Hari and Rikakis, Thanassis},\n\teditor = {Furht, Borko},\n\tyear = {2008},\n\tnote = {00010},\n\tpages = {212--217}\n}\n\n","author_short":["Sundaram, H.","Rikakis, T."],"editor_short":["Furht, B."],"key":"sundaram_experiential_2008","id":"sundaram_experiential_2008","bibbaseid":"sundaram-rikakis-experientialmediasystems-2008","role":"author","urls":{"Paper":"http://link.springer.com/referenceworkentry/10.1007/978-0-387-78414-4_317"},"downloads":0,"html":""},"bibtype":"incollection","biburl":"http://www.telemidia.puc-rio.br/~alan/files/all.bib","creationDate":"2020-03-03T14:08:14.745Z","downloads":0,"keywords":[],"search_terms":["experiential","media","systems","sundaram","rikakis"],"title":"Experiential Media Systems","year":2008,"dataSources":["jAxurbvLP8q5LTdLa"]}