Agent-Based Crowd Simulation in Airports Using Games Technology. Szymanezyk, O., Duckett, T., & Dickinson, P. In Transactions on Computational Collective Intelligence VIII, pages 192–213, 2012. Springer Berlin Heidelberg.
Agent-Based Crowd Simulation in Airports Using Games Technology [link]Paper  doi  bibtex   
@inproceedings{g885zh,
 author = {Szymanezyk, Olivier and Duckett, Tom and Dickinson, Patrick},
 booktitle = {Transactions on Computational Collective Intelligence VIII},
 doi = {10.1007/978-3-642-34645-3_9},
 isbn = {9783642346453},
 issn = {1866-4741},
 link = {https://doi.org/10.1007/978-3-642-34645-3_9},
 pages = {192–213},
 publisher = {Springer Berlin Heidelberg},
 title = {Agent-Based Crowd Simulation in Airports Using Games Technology},
 url = {http://dx.doi.org/10.1007/978-3-642-34645-3_9},
 year = {2012}
}

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