Virtual reality in behavioral neuroscience and beyond. Tarr, M J & Warren, W H Nat Neurosci, 5 Suppl:1089–1092, 2002. abstract bibtex Virtual reality (VR) has finally come of age for serious applications in the behavioral neurosciences. After capturing the public imagination a decade ago, enthusiasm for VR flagged due to hardware limitations, an absent commercial market and manufacturers who dropped the mass-market products that normally drive technological development. Recently, however, improvements in computer speed, quality of head-mounted displays and wide-area tracking systems have made VR attractive for both research and real-world applications in neuroscience, cognitive science and psychology. New and exciting applications for VR have emerged in research, training, rehabilitation, teleoperation, virtual archeology and tele-immersion.
@article{tarr_virtual_2002,
title = {Virtual reality in behavioral neuroscience and beyond},
volume = {5 Suppl},
copyright = {All rights reserved},
abstract = {Virtual reality (VR) has finally come of age for serious applications in the behavioral neurosciences. After capturing the public imagination a decade ago, enthusiasm for VR flagged due to hardware limitations, an absent commercial market and manufacturers who dropped the mass-market products that normally drive technological development. Recently, however, improvements in computer speed, quality of head-mounted displays and wide-area tracking systems have made VR attractive for both research and real-world applications in neuroscience, cognitive science and psychology. New and exciting applications for VR have emerged in research, training, rehabilitation, teleoperation, virtual archeology and tele-immersion.},
journal = {Nat Neurosci},
author = {Tarr, M J and Warren, W H},
year = {2002},
pmid = {12403993},
pages = {1089--1092},
}
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