Software Design Principles for Digital Behavior Change Interventions: Lessons Learned from the MOPO Study. Tuovinen L Ahola R, K., M., K., R., S., P., L., T., P., R., R., J., J., T. In Proceedings of the 9th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 5: HEALTHINF, pages 175-182, 2016. abstract bibtex Using the Internet as a delivery channel has become a popular approach to conducting health promotion interventions, and the evidence indicates that such interventions can be effective. In this paper we propose a set of design principles and a generic architectural model based on experiences accumulated while developing a Web-based application for a physical activation intervention. The proposed principles address the development of an intervention application as an abstract entity, a platform for gathering data for the needs of three principal stakeholder groups. The principles are derived from the purposes for which the data is gathered and the constraints that may limit the availability of desired data; by observing these principles, developers of intervention applications can identify the design trade-offs they need to make to ensure that all stakeholder needs are adequately fulfilled. An evolutionary development process is proposed as a way of gradually working toward an application that induces the desired effect on the behavior of the users.
@inProceedings{
title = {Software Design Principles for Digital Behavior Change Interventions: Lessons Learned from the MOPO Study},
type = {inProceedings},
year = {2016},
pages = {175-182},
id = {77a7bde6-0f0e-3c3a-b502-a8b81f32da9a},
created = {2019-11-19T13:00:38.118Z},
file_attached = {false},
profile_id = {bddcf02d-403b-3b06-9def-6d15cc293e20},
group_id = {17585b85-df99-3a34-98c2-c73e593397d7},
last_modified = {2019-11-19T13:49:38.865Z},
read = {false},
starred = {false},
authored = {false},
confirmed = {true},
hidden = {false},
citation_key = {bisg:2029},
source_type = {inproceedings},
private_publication = {false},
abstract = {Using the Internet as a delivery channel has become a popular approach to conducting health promotion interventions, and the evidence indicates that such interventions can be effective. In this paper we propose a set of design principles and a generic architectural model based on experiences accumulated while developing a Web-based application for a physical activation intervention. The proposed principles address the development of an intervention application as an abstract entity, a platform for gathering data for the needs of three principal stakeholder groups. The principles are derived from the purposes for which the data is gathered and the constraints that may limit the availability of desired data; by observing these principles, developers of intervention applications can identify the design trade-offs they need to make to ensure that all stakeholder needs are adequately fulfilled. An evolutionary development process is proposed as a way of gradually working toward an application that induces the desired effect on the behavior of the users.},
bibtype = {inProceedings},
author = {Tuovinen L Ahola R, Kangas M Korpelainen R Siirtola P Luoto T Pyky R Röning J Jämsä T},
booktitle = {Proceedings of the 9th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 5: HEALTHINF}
}
Downloads: 0
{"_id":"z9WWvT4j4nfCMxmTh","bibbaseid":"tuovinenlaholar-softwaredesignprinciplesfordigitalbehaviorchangeinterventionslessonslearnedfromthemopostudy-2016","authorIDs":[],"author_short":["Tuovinen L Ahola R, K., M., K., R., S., P., L., T., P., R., R., J., J., T."],"bibdata":{"title":"Software Design Principles for Digital Behavior Change Interventions: Lessons Learned from the MOPO Study","type":"inProceedings","year":"2016","pages":"175-182","id":"77a7bde6-0f0e-3c3a-b502-a8b81f32da9a","created":"2019-11-19T13:00:38.118Z","file_attached":false,"profile_id":"bddcf02d-403b-3b06-9def-6d15cc293e20","group_id":"17585b85-df99-3a34-98c2-c73e593397d7","last_modified":"2019-11-19T13:49:38.865Z","read":false,"starred":false,"authored":false,"confirmed":"true","hidden":false,"citation_key":"bisg:2029","source_type":"inproceedings","private_publication":false,"abstract":"Using the Internet as a delivery channel has become a popular approach to conducting health promotion interventions, and the evidence indicates that such interventions can be effective. In this paper we propose a set of design principles and a generic architectural model based on experiences accumulated while developing a Web-based application for a physical activation intervention. The proposed principles address the development of an intervention application as an abstract entity, a platform for gathering data for the needs of three principal stakeholder groups. The principles are derived from the purposes for which the data is gathered and the constraints that may limit the availability of desired data; by observing these principles, developers of intervention applications can identify the design trade-offs they need to make to ensure that all stakeholder needs are adequately fulfilled. An evolutionary development process is proposed as a way of gradually working toward an application that induces the desired effect on the behavior of the users.","bibtype":"inProceedings","author":"Tuovinen L Ahola R, Kangas M Korpelainen R Siirtola P Luoto T Pyky R Röning J Jämsä T","booktitle":"Proceedings of the 9th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 5: HEALTHINF","bibtex":"@inProceedings{\n title = {Software Design Principles for Digital Behavior Change Interventions: Lessons Learned from the MOPO Study},\n type = {inProceedings},\n year = {2016},\n pages = {175-182},\n id = {77a7bde6-0f0e-3c3a-b502-a8b81f32da9a},\n created = {2019-11-19T13:00:38.118Z},\n file_attached = {false},\n profile_id = {bddcf02d-403b-3b06-9def-6d15cc293e20},\n group_id = {17585b85-df99-3a34-98c2-c73e593397d7},\n last_modified = {2019-11-19T13:49:38.865Z},\n read = {false},\n starred = {false},\n authored = {false},\n confirmed = {true},\n hidden = {false},\n citation_key = {bisg:2029},\n source_type = {inproceedings},\n private_publication = {false},\n abstract = {Using the Internet as a delivery channel has become a popular approach to conducting health promotion interventions, and the evidence indicates that such interventions can be effective. In this paper we propose a set of design principles and a generic architectural model based on experiences accumulated while developing a Web-based application for a physical activation intervention. The proposed principles address the development of an intervention application as an abstract entity, a platform for gathering data for the needs of three principal stakeholder groups. The principles are derived from the purposes for which the data is gathered and the constraints that may limit the availability of desired data; by observing these principles, developers of intervention applications can identify the design trade-offs they need to make to ensure that all stakeholder needs are adequately fulfilled. An evolutionary development process is proposed as a way of gradually working toward an application that induces the desired effect on the behavior of the users.},\n bibtype = {inProceedings},\n author = {Tuovinen L Ahola R, Kangas M Korpelainen R Siirtola P Luoto T Pyky R Röning J Jämsä T},\n booktitle = {Proceedings of the 9th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 5: HEALTHINF}\n}","author_short":["Tuovinen L Ahola R, K., M., K., R., S., P., L., T., P., R., R., J., J., T."],"bibbaseid":"tuovinenlaholar-softwaredesignprinciplesfordigitalbehaviorchangeinterventionslessonslearnedfromthemopostudy-2016","role":"author","urls":{},"downloads":0},"bibtype":"inProceedings","creationDate":"2019-11-19T13:17:06.000Z","downloads":0,"keywords":[],"search_terms":["software","design","principles","digital","behavior","change","interventions","lessons","learned","mopo","study","tuovinen l ahola r"],"title":"Software Design Principles for Digital Behavior Change Interventions: Lessons Learned from the MOPO Study","year":2016}