Watersheds in digital spaces: an efficient algorithm based on immersion simulations. Vincent, L. & Soille, P. IEEE Transactions on Pattern Analysis and Machine Intelligence, 13(6):583-598, June, 1991. doi bibtex @Article{ vincent-soille91,
author = {Vincent, L. and Soille, P.},
title = {Watersheds in digital spaces: an efficient algorithm based
on immersion simulations},
journal = {IEEE Transactions on Pattern Analysis and Machine
Intelligence},
year = {1991},
volume = {13},
number = {6},
pages = {583-598},
month = jun,
doi = {10.1109/34.87344},
optabstract = {http://computer.org/tpami/tp1991/i0583abs.htm}
}
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