Watersheds in digital spaces: an efficient algorithm based on immersion simulations. Vincent, L. & Soille, P. IEEE Transactions on Pattern Analysis and Machine Intelligence, 13(6):583-598, June, 1991.
doi  bibtex   
@Article{	  vincent-soille91,
  author	= {Vincent, L. and Soille, P.},
  title		= {Watersheds in digital spaces: an efficient algorithm based
		  on immersion simulations},
  journal	= {IEEE Transactions on Pattern Analysis and Machine
		  Intelligence},
  year		= {1991},
  volume	= {13},
  number	= {6},
  pages		= {583-598},
  month		= jun,
  doi		= {10.1109/34.87344},
  optabstract	= {http://computer.org/tpami/tp1991/i0583abs.htm}
}

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