Evaluation of commercial brain–computer interfaces in real and virtual world environment: A pilot study. Vourvopoulos, A. & Liarokapis, F. Computers & Electrical Engineering.
Evaluation of commercial brain–computer interfaces in real and virtual world environment: A pilot study [link]Paper  doi  abstract   bibtex   
Abstract This paper identifies the user’s adaptation on brain-controlled systems and the ability to control brain-generated events in a closed neuro-feedback loop. The user experience is quantified for the further understanding of brain–computer interfacing. A working system has been developed based on off-the-shelf components for controlling a robot in both the real and virtual world. Using commercial brain–computer interfaces (BCIs) the overall cost, set up time and complexity can be reduced. The system is divided in two prototypes based on the headset type used. The first prototype is based on the Neurosky headset and it has been tested with 54 participants in a field study. The second prototype is based on the Emotiv headset including more sensors and accuracy, tested with 31 participants in a lab environment. Evaluation results indicate that robot navigation through commercial BCIs can be effective and natural both in the real and the virtual environment.
@article{vourvopoulos_evaluation_nodate,
	title = {Evaluation of commercial brain–computer interfaces in real and virtual world environment: {A} pilot study},
	issn = {0045-7906},
	shorttitle = {Evaluation of commercial brain–computer interfaces in real and virtual world environment},
	url = {http://www.sciencedirect.com/science/article/pii/S0045790613002577},
	doi = {10.1016/j.compeleceng.2013.10.009},
	abstract = {Abstract
This paper identifies the user’s adaptation on brain-controlled systems and the ability to control brain-generated events in a closed neuro-feedback loop. The user experience is quantified for the further understanding of brain–computer interfacing. A working system has been developed based on off-the-shelf components for controlling a robot in both the real and virtual world. Using commercial brain–computer interfaces (BCIs) the overall cost, set up time and complexity can be reduced. The system is divided in two prototypes based on the headset type used. The first prototype is based on the Neurosky headset and it has been tested with 54 participants in a field study. The second prototype is based on the Emotiv headset including more sensors and accuracy, tested with 31 participants in a lab environment. Evaluation results indicate that robot navigation through commercial BCIs can be effective and natural both in the real and the virtual environment.},
	urldate = {2013-11-15TZ},
	journal = {Computers \& Electrical Engineering},
	author = {Vourvopoulos, Athanasios and Liarokapis, Fotis}
}

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