Brain-controlled serious games for cultural heritage. Vourvopoulos, A., Liarokapis, F., & Petridis, P. In 2012 18th International Conference on Virtual Systems and Multimedia (VSMM), pages 291–298, 2012. doi abstract bibtex This paper proposes a prototype system for cultural heritage based on brain computer interfaces for navigating and interacting with serious games. By analyzing traditional human-computer interaction methods and paradigms with brain-controlled games it is possible to investigate novel methods for interacting and perceiving virtual heritage worlds. An interactive serious cultural heritage game was developed based on commercial BCI headsets controlling virtual aggents in the ancient city of Rome. Initial results indicate that brain computer technologies can be very useful for the creation of interactive serious games.
@inproceedings{vourvopoulos_brain-controlled_2012,
title = {Brain-controlled serious games for cultural heritage},
doi = {10.1109/VSMM.2012.6365937},
abstract = {This paper proposes a prototype system for cultural heritage based on brain computer interfaces for navigating and interacting with serious games. By analyzing traditional human-computer interaction methods and paradigms with brain-controlled games it is possible to investigate novel methods for interacting and perceiving virtual heritage worlds. An interactive serious cultural heritage game was developed based on commercial BCI headsets controlling virtual aggents in the ancient city of Rome. Initial results indicate that brain computer technologies can be very useful for the creation of interactive serious games.},
booktitle = {2012 18th {International} {Conference} on {Virtual} {Systems} and {Multimedia} ({VSMM})},
author = {Vourvopoulos, A. and Liarokapis, F. and Petridis, P.},
year = {2012},
keywords = {Computers, Cultural differences, Electroencephalography, Games, Headphones, Training, ancient city of Rome, brain computer interfaces, brain-computer interfaces, brain-controlled serious games, commercial BCI headsets, computer games, cultural heritage, history, human computer interaction, human-computer interaction method, interactive serious cultural heritage game, navigation, serious games, software agents, virtual agents, virtual heritage worlds, virtual reality},
pages = {291--298}
}
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