Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with League of Legends. Wallner, G., Wang, L., & Dormann, C. Proceedings of the ACM on Human-Computer Interaction, 7(CHI PLAY):1002–1024, September, 2023.
Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with League of Legends [link]Paper  doi  abstract   bibtex   
Players increasingly adopt a data-driven approach to review and improve their gaming skills. In the wake of this, spatio-temporal visualizations gained popularity but remain challenging to design. Storyline visualizations are unique in the way they integrate time and location information into a single view to show how entity relationships develop over time. We adopt the storyline visualization technique to summarize gameplay for the purpose of post-play review. We demonstrate the method by applying it to League of Legends matches and evaluated it with 39 players of the game in a task-based online study using the triad framework for spatio-temporal queries by Peuquet. Results indicate that players responded positively to the approach and could, by and large, solve tasks well but that time-based tasks proved most challenging and least efficient to solve. Based on our findings, we reflect on possibilities for enhancing the design of storyline visualizations for game-related data analysis.
@article{wallnerVisualizingSpatioTemporalEvolution2023,
	title = {Visualizing the {Spatio}-{Temporal} {Evolution} of {Gameplay} using {Storyline} {Visualization}: {A} {Study} with {League} of {Legends}},
	volume = {7},
	issn = {2573-0142},
	shorttitle = {Visualizing the {Spatio}-{Temporal} {Evolution} of {Gameplay} using {Storyline} {Visualization}},
	url = {https://dl.acm.org/doi/10.1145/3611058},
	doi = {10.1145/3611058},
	abstract = {Players increasingly adopt a data-driven approach to review and improve their gaming skills. In the wake of this, spatio-temporal visualizations gained popularity but remain challenging to design. Storyline visualizations are unique in the way they integrate time and location information into a single view to show how entity relationships develop over time. We adopt the storyline visualization technique to summarize gameplay for the purpose of post-play review. We demonstrate the method by applying it to League of Legends matches and evaluated it with 39 players of the game in a task-based online study using the triad framework for spatio-temporal queries by Peuquet. Results indicate that players responded positively to the approach and could, by and large, solve tasks well but that time-based tasks proved most challenging and least efficient to solve. Based on our findings, we reflect on possibilities for enhancing the design of storyline visualizations for game-related data analysis.},
	language = {en},
	number = {CHI PLAY},
	urldate = {2025-08-21},
	journal = {Proceedings of the ACM on Human-Computer Interaction},
	author = {Wallner, Günter and Wang, Letian and Dormann, Claire},
	month = sep,
	year = {2023},
	keywords = {Data Visualization, Shashvat, notion},
	pages = {1002--1024},
}

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