Expressive Processing: Digital Fictions, Computer Games, and Software Studies. Wardrip-Fruin, N. The MIT Press, Cambridge, MA, July, 2009. 00148abstract bibtex What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough--or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at "expressive processing" by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.
@book{wardrip-fruin_expressive_2009,
address = {Cambridge, MA},
title = {Expressive {Processing}: {Digital} {Fictions}, {Computer} {Games}, and {Software} {Studies}},
isbn = {9780262013437},
shorttitle = {Expressive {Processing}},
abstract = {What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough--or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at "expressive processing" by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.},
language = {English},
publisher = {The MIT Press},
author = {Wardrip-Fruin, Noah},
month = jul,
year = {2009},
note = {00148}
}
Downloads: 0
{"_id":"DQoAMNQFLJwS7dCvn","bibbaseid":"wardripfruin-expressiveprocessingdigitalfictionscomputergamesandsoftwarestudies-2009","downloads":0,"creationDate":"2017-01-26T00:06:41.700Z","title":"Expressive Processing: Digital Fictions, Computer Games, and Software Studies","author_short":["Wardrip-Fruin, N."],"year":2009,"bibtype":"book","biburl":"http://bibbase.org/zotero/quinn_d","bibdata":{"bibtype":"book","type":"book","address":"Cambridge, MA","title":"Expressive Processing: Digital Fictions, Computer Games, and Software Studies","isbn":"9780262013437","shorttitle":"Expressive Processing","abstract":"What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough--or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at \"expressive processing\" by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.","language":"English","publisher":"The MIT Press","author":[{"propositions":[],"lastnames":["Wardrip-Fruin"],"firstnames":["Noah"],"suffixes":[]}],"month":"July","year":"2009","note":"00148","bibtex":"@book{wardrip-fruin_expressive_2009,\n\taddress = {Cambridge, MA},\n\ttitle = {Expressive {Processing}: {Digital} {Fictions}, {Computer} {Games}, and {Software} {Studies}},\n\tisbn = {9780262013437},\n\tshorttitle = {Expressive {Processing}},\n\tabstract = {What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough--or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at \"expressive processing\" by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.},\n\tlanguage = {English},\n\tpublisher = {The MIT Press},\n\tauthor = {Wardrip-Fruin, Noah},\n\tmonth = jul,\n\tyear = {2009},\n\tnote = {00148}\n}\n\n","author_short":["Wardrip-Fruin, N."],"key":"wardrip-fruin_expressive_2009","id":"wardrip-fruin_expressive_2009","bibbaseid":"wardripfruin-expressiveprocessingdigitalfictionscomputergamesandsoftwarestudies-2009","role":"author","urls":{},"downloads":0,"html":""},"search_terms":["expressive","processing","digital","fictions","computer","games","software","studies","wardrip-fruin"],"keywords":[],"authorIDs":[],"dataSources":["sEHiQiuaak2HNiigP"]}