Reflection on the Octalysis framework as a design and evaluation tool. Weber, P., Grönewald, L., & Ludwig, T. In 6th International GamiFIN Conference 2022 (GamiFIN 2022), pages 75–84, Tampere, Finland, April, 2022.
abstract   bibtex   
The Octalysis framework is a gamification framework used for the design and evaluation of “human-focused” systems. Although several practitioners have applied it within their daily work, only a few academic articles have reflected on its applicability. With this study, we present how and where the framework is currently applied based on a large-scale literature study and reflect on the potentials and obstacles of using it within a Human Computer Interaction (HCI) master’s class. Our empirical findings show that the use of the Octalysis framework is often simplified and can also be overwhelming. The results further reveal that the framework itself can be helpful in the creation and evaluation of concepts, especially when extensive user research is not possible (e.g., due to time constraints). We contribute to the field of gamification by critically reflecting on the use of the Octalysis framework.
@inproceedings{weber_reflection_2022,
	address = {Tampere, Finland},
	title = {Reflection on the {Octalysis} framework as a design and
evaluation tool},
	abstract = {The Octalysis framework is a gamification framework used for the design and evaluation of
“human-focused” systems. Although several practitioners have applied it within their daily
work, only a few academic articles have reflected on its applicability. With this study, we
present how and where the framework is currently applied based on a large-scale literature
study and reflect on the potentials and obstacles of using it within a Human Computer
Interaction (HCI) master’s class. Our empirical findings show that the use of the Octalysis
framework is often simplified and can also be overwhelming. The results further reveal that the
framework itself can be helpful in the creation and evaluation of concepts, especially when
extensive user research is not possible (e.g., due to time constraints). We contribute to the field
of gamification by critically reflecting on the use of the Octalysis framework.},
	booktitle = {6th {International} {GamiFIN} {Conference} 2022 ({GamiFIN} 2022)},
	author = {Weber, Philip and Grönewald, Laura and Ludwig, Thomas},
	month = apr,
	year = {2022},
	keywords = {rendezfood},
	pages = {75--84},
}

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