RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community. Wei, Q., Wei, X., Liang, Y., Lin, F., Si, N., & Fan, M. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, of CHI '25, New York, NY, USA, 2025. Association for Computing Machinery.
RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community [link]Paper  doi  abstract   bibtex   
The decline of social connectedness caused by distance and physical limitations severely affects older adults’ well-being and mental health. While virtual reality (VR) is promising for older adults to socialize remotely, existing social VR designs primarily focus on verbal communication (e.g., reminiscent, chat). Actively engaging in shared activities is also an important aspect of social connection. We designed RemoteChess, which constructs a social community and a culturally relevant activity (i.e., Chinese chess) for older adults to play while engaging in social interaction. We conducted a user study with groups of older adults interacting with each other through RemoteChess. Our findings indicate that RemoteChess enhanced participants’ social connectedness by offering familiar environments, culturally relevant social catalysts, and asymmetric interactions. We further discussed design guidelines for designing culturally relevant social activities in VR to promote social connectedness for older adults.
@inproceedings{10.1145/3706598.3714236,
author = {Wei, Qianjie and Wei, Xiaoying and Liang, Yiqi and Lin, Fan and Si, Nuonan and Fan, Mingming},
title = {RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community},
year = {2025},
isbn = {9798400713941},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3706598.3714236},
doi = {10.1145/3706598.3714236},
abstract = {The decline of social connectedness caused by distance and physical limitations severely affects older adults’ well-being and mental health. While virtual reality (VR) is promising for older adults to socialize remotely, existing social VR designs primarily focus on verbal communication (e.g., reminiscent, chat). Actively engaging in shared activities is also an important aspect of social connection. We designed RemoteChess, which constructs a social community and a culturally relevant activity (i.e., Chinese chess) for older adults to play while engaging in social interaction. We conducted a user study with groups of older adults interacting with each other through RemoteChess. Our findings indicate that RemoteChess enhanced participants’ social connectedness by offering familiar environments, culturally relevant social catalysts, and asymmetric interactions. We further discussed design guidelines for designing culturally relevant social activities in VR to promote social connectedness for older adults.},
booktitle = {Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems},
articleno = {1128},
numpages = {16},
keywords = {Older Adults, Social Connectedness, Virtual Reality},
location = {
},
series = {CHI '25}
}

Downloads: 0