Perancangan User Experience Aplikasi Pembelajaran & Pengembangan Minat pada Esport menggunakan Metode Human Centered Design (Studi Kasus: Gamers Casual-Competitive FILKOM UB). Wicaksono, W. R., Sianturi, R. S., & Kharisma, A. P. Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer, 6(9):4424–4433, 2022. bibtex @article{wicaksono2022perancangan,
title={Perancangan User Experience Aplikasi Pembelajaran \& Pengembangan Minat pada Esport menggunakan Metode Human Centered Design (Studi Kasus: Gamers Casual-Competitive FILKOM UB)},
author={Wicaksono, Wahyu Rafi'Adi and Sianturi, Riswan Septriayadi and Kharisma, Agi Putra},
journal={Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer},
volume={6},
number={9},
pages={4424--4433},
year={2022}
}
Downloads: 0
{"_id":"zv3Qd4yyDBr8sAC2u","bibbaseid":"wicaksono-sianturi-kharisma-perancanganuserexperienceaplikasipembelajaranpengembanganminatpadaesportmenggunakanmetodehumancentereddesignstudikasusgamerscasualcompetitivefilkomub-2022","author_short":["Wicaksono, W. R.","Sianturi, R. S.","Kharisma, A. P."],"bibdata":{"bibtype":"article","type":"article","title":"Perancangan User Experience Aplikasi Pembelajaran & Pengembangan Minat pada Esport menggunakan Metode Human Centered Design (Studi Kasus: Gamers Casual-Competitive FILKOM UB)","author":[{"propositions":[],"lastnames":["Wicaksono"],"firstnames":["Wahyu","Rafi'Adi"],"suffixes":[]},{"propositions":[],"lastnames":["Sianturi"],"firstnames":["Riswan","Septriayadi"],"suffixes":[]},{"propositions":[],"lastnames":["Kharisma"],"firstnames":["Agi","Putra"],"suffixes":[]}],"journal":"Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer","volume":"6","number":"9","pages":"4424–4433","year":"2022","bibtex":"@article{wicaksono2022perancangan,\n title={Perancangan User Experience Aplikasi Pembelajaran \\& Pengembangan Minat pada Esport menggunakan Metode Human Centered Design (Studi Kasus: Gamers Casual-Competitive FILKOM UB)},\n author={Wicaksono, Wahyu Rafi'Adi and Sianturi, Riswan Septriayadi and Kharisma, Agi Putra},\n journal={Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer},\n volume={6},\n number={9},\n pages={4424--4433},\n year={2022}\n}\n\n","author_short":["Wicaksono, W. R.","Sianturi, R. S.","Kharisma, A. P."],"key":"wicaksono2022perancangan","id":"wicaksono2022perancangan","bibbaseid":"wicaksono-sianturi-kharisma-perancanganuserexperienceaplikasipembelajaranpengembanganminatpadaesportmenggunakanmetodehumancentereddesignstudikasusgamerscasualcompetitivefilkomub-2022","role":"author","urls":{},"metadata":{"authorlinks":{}}},"bibtype":"article","biburl":"https://bibbase.org/network/files/NvWXT4PpRE5KYvHdz","dataSources":["gPa993Dv8yM7Ngz5t","XQTxcrCPP3koseuEt","x4YoW6fcDK8qFBgYz"],"keywords":[],"search_terms":["perancangan","user","experience","aplikasi","pembelajaran","pengembangan","minat","pada","esport","menggunakan","metode","human","centered","design","studi","kasus","gamers","casual","competitive","filkom","wicaksono","sianturi","kharisma"],"title":"Perancangan User Experience Aplikasi Pembelajaran & Pengembangan Minat pada Esport menggunakan Metode Human Centered Design (Studi Kasus: Gamers Casual-Competitive FILKOM UB)","year":2022}