Personal space in virtual reality. Wilcox, L., Allison, R., Elfassy, S., & Grelik, C. ACM Transactions on Applied Perception (TAP), 3(4):412-418, 2006. -1 -2 doi abstract bibtex 1 download Improving the sense of ``presence'' is a common goal of three-dimensional (3D) display technology for film, television, and virtual reality. However, there are instances in which 3D presentations may elicit unanticipated negative responses. For example, it is well established that violations of interpersonal space cause discomfort in real-world situations. Here we ask if people respond similarly when viewing life-sized stereoscopic images. Observers rated their level of comfort in response to animate and inanimate objects in live and virtual (stereoscopic projection) viewing conditions. Electrodermal activity was also recorded to monitor their physiological response to these stimuli. Observers exhibited significant negative reactions to violations of interpersonal space in stereoscopic 3D displays, which were equivalent to those experienced in the natural environment. These data have important implications for the creation of 3D media and the use of virtual reality systems.
@article{Wilcox:2006am,
abstract = {Improving the sense of ``presence'' is a common goal of three-dimensional (3D) display technology for film, television, and virtual reality. However, there are instances in which 3D presentations may elicit unanticipated negative responses. For example, it is well established that violations of interpersonal space cause discomfort in real-world situations. Here we ask if people respond
similarly when viewing life-sized stereoscopic images. Observers rated their level of comfort in response to animate and inanimate objects in live and virtual (stereoscopic projection) viewing conditions. Electrodermal activity was also recorded to monitor their physiological response to these stimuli. Observers exhibited significant negative reactions to violations of interpersonal space in
stereoscopic 3D displays, which were equivalent to those experienced in the natural environment. These data have important implications for the creation of 3D media and the use of virtual reality systems.},
author = {Wilcox, L. and Allison, R.S. and Elfassy, S. and Grelik, C.},
date-added = {2011-05-06 12:07:33 -0400},
date-modified = {2012-07-02 19:07:07 -0400},
doi = {10.1145/1190036.1190041},
journal = {{ACM} Transactions on Applied Perception (TAP)},
keywords = {Augmented & Virtual Reality},
number = {4},
pages = {412-418},
title = {Personal space in virtual reality},
url-1 = {http://dx.doi.org/10.1145/1190036.1190041},
url-2 = {http://dx.doi.org/10.1145/1190036.1190041},
volume = {3},
year = {2006},
url-1 = {https://doi.org/10.1145/1190036.1190041}}
Downloads: 1
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