More Victories, Less Cooperation: Assessing Cicero's Diplomacy Play. Wongkamjan, W., Gu, F., Wang, Y., Hermjakob, U., May, J., Stewart, B., Kummerfeld, J., Peskoff, D., & Boyd-Graber, J. In Ku, L., Martins, A., & Srikumar, V., editors, Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers), pages 12423–12441, Bangkok, Thailand, August, 2024. Association for Computational Linguistics.
More Victories, Less Cooperation: Assessing Cicero's Diplomacy Play [link]Paper  abstract   bibtex   1 download  
The boardgame Diplomacy is a challenging setting for communicative and cooperative artificial intelligence. The most prominent communicative Diplomacy AI, Cicero, has excellent strategic abilities, exceeding human players. However, the best Diplomacy players master communication, not just tactics, which is why the game has received attention as an AI challenge. This work seeks to understand the degree to which Cicero succeeds at communication. First, we annotate in-game communication with abstract meaning representation to separate in-game tactics from general language. Second, we run two dozen games with humans and Cicero, totaling over 200 human-player hours of competition. While AI can consistently outplay human players, AI-Human communication is still limited because of AI's difficulty with deception and persuasion. This shows that Cicero relies on strategy and has not yet reached the full promise of communicative and cooperative AI.
@inproceedings{wongkamjan-etal-2024-victories,
    title = "More Victories, Less Cooperation: Assessing Cicero{'}s Diplomacy Play",
    author = "Wongkamjan, Wichayaporn  and
      Gu, Feng  and
      Wang, Yanze  and
      Hermjakob, Ulf  and
      May, Jonathan  and
      Stewart, Brandon  and
      Kummerfeld, Jonathan  and
      Peskoff, Denis  and
      Boyd-Graber, Jordan",
    editor = "Ku, Lun-Wei  and
      Martins, Andre  and
      Srikumar, Vivek",
    booktitle = "Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)",
    month = aug,
    year = "2024",
    address = "Bangkok, Thailand",
    publisher = "Association for Computational Linguistics",
    url = "https://aclanthology.org/2024.acl-long.672",
    pages = "12423--12441",
    abstract = "The boardgame Diplomacy is a challenging setting for communicative and cooperative artificial intelligence. The most prominent communicative Diplomacy AI, Cicero, has excellent strategic abilities, exceeding human players. However, the best Diplomacy players master communication, not just tactics, which is why the game has received attention as an AI challenge. This work seeks to understand the degree to which Cicero succeeds at communication. First, we annotate in-game communication with abstract meaning representation to separate in-game tactics from general language. Second, we run two dozen games with humans and Cicero, totaling over 200 human-player hours of competition. While AI can consistently outplay human players, AI-Human communication is still limited because of AI{'}s difficulty with deception and persuasion. This shows that Cicero relies on strategy and has not yet reached the full promise of communicative and cooperative AI.",
}

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