Using Ubiquitous Games in an English Listening and Speaking Course: Impact on Learning Outcomes and Motivation. Y., L. T. & L, C. Y. Computers and Education, 55:630–643, 2010.
bibtex   
@article{y_using_2010,
	title = {Using {Ubiquitous} {Games} in an {English} {Listening} and {Speaking} {Course}: {Impact} on {Learning} {Outcomes} and {Motivation}},
	volume = {55},
	language = {en},
	journal = {Computers and Education},
	author = {Y., Liu T. and L, Chu Y.},
	year = {2010},
	pages = {630--643},
}

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