Proceedings #37: Virtual Eye Rotation Vision Exercises (VERVE): A Virtual Reality Vision Therapy Platform with Eye Tracking. Yaramothu, C., D’Antonio-Bertagnolli, J., V., Santos, E., M., Crincoli, P., C., Rajah, J., V., Scheiman, M., & Alvarez, T., L. In Brain Stimulation: Basic Translational, and Clinical Research in Neuromodulation, pages e107-e108, 2019. Elsevier. abstract bibtex Binocular vision disorders such as convergence insufficiency (CI) impact the quality of life in patients across the entire age spectrum. While office-based vision therapy has been found to be effective, home-based vision therapy has been found to be no more effective than placebo therapy. It is hypothesized that this may be due to poor patient compliance and the “boring” nature of therapy. This pilot study tested VERVE (Virtual Eye Rotation Vision Exercises), a virtual reality video game that incorporates effective elements of office-based vision therapy, on nine CI patients. A masked, licensed clinician diagnosed and re-examined patients. Near point of convergence, positive fusional vergence, symptom surveys and vergence responses to 4 deg symmetrical step stimuli were compared pre- and post-VERVE. After 12 one- hour sessions with VERVE, seven subjects were shown to be remediated, while the remaining subjects showed symptomatic and clinical improvement.
@inProceedings{
title = {Proceedings #37: Virtual Eye Rotation Vision Exercises (VERVE): A Virtual Reality Vision Therapy Platform with Eye Tracking},
type = {inProceedings},
year = {2019},
pages = {e107-e108},
publisher = {Elsevier},
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abstract = {Binocular vision disorders such as convergence insufficiency (CI) impact the quality of life in patients across the entire age spectrum. While office-based vision therapy has been found to be effective, home-based vision therapy has been found to be no more effective than placebo therapy. It is hypothesized that this may be due to poor patient compliance and the “boring” nature of therapy. This pilot study tested VERVE (Virtual Eye Rotation Vision Exercises), a virtual reality video game that incorporates effective elements of office-based vision therapy, on nine CI patients. A masked, licensed clinician diagnosed and re-examined patients. Near point of convergence, positive fusional vergence, symptom surveys and vergence responses to 4 deg symmetrical step stimuli were compared pre- and post-VERVE. After 12 one- hour sessions with VERVE, seven subjects were shown to be remediated, while the remaining subjects showed symptomatic and clinical improvement.},
bibtype = {inProceedings},
author = {Yaramothu, Chang and D’Antonio-Bertagnolli, John Vito and Santos, Elio M. and Crincoli, Patrick C. and Rajah, Joel V. and Scheiman, Mitchell and Alvarez, T. L.},
booktitle = {Brain Stimulation: Basic Translational, and Clinical Research in Neuromodulation}
}
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