Assessing the Impact of Enriched Virtual Reality on Motivation and Engagement in Stroke Rehabilitation. Zuki, F. S. M., Sulaiman, S., Mérienne, F., Ricca, A., Guillet, C., & Saad, M. N. M. IEEE Access, 12:143585–143598, September, 2024.
Paper doi bibtex @article{zuki_assessing_2024,
title = {Assessing the {Impact} of {Enriched} {Virtual} {Reality} on {Motivation} and {Engagement} in {Stroke} {Rehabilitation}},
volume = {12},
url = {https://sam.ensam.eu/bitstream/handle/10985/25750/LISPEN_ACCESS_2024_MERIENNE.pdf},
doi = {10.1109/ACCESS.2024.3461473},
journal = {IEEE Access},
author = {Zuki, F. S. M. and Sulaiman, S. and Mérienne, F. and Ricca, A. and Guillet, C. and Saad, M. N. M.},
month = sep,
year = {2024},
keywords = {virtual reality, Virtual reality, Video games, Training, Virtual environments, Usability, motivation, Engagement, enriched virtual environment, Patient rehabilitation, Schedules, Stroke (medical condition), stroke rehabilitation},
pages = {143585--143598},
}
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